VIRTUAL REALITY RELEVANCIES TO MOTIVATIONAL AND COMFORTABLE PEDAGOGY IN NIGERIAN UNIVERSITIES

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VIRTUAL REALITY RELEVANCIES TO MOTIVATIONAL AND COMFORTABLE PEDAGOGY IN NIGERIAN UNIVERSITIES 

TABLE OF CONTENTS

Title Page                                                                                  i

Declaration                                                                                ii

Approval Page                                                                           iii

Dedication                                                                                  iv

Abstract                                                                                     vi

Table of Contents                                                                      vii

CHAPTER ONE: INTRODUCTION

1.1    Introduction                                                 1

1.2  Background of the study       3

1.3    Statement of the General Problem                                  4

1.4    Objective of the study                                                       5

1.5    Significance of the study                                                  5

1.6    Statement of hypothesis                                                   6

1.7    Scope of the study                                                             6

1.8    Limitation of the study                                                     7

1.9    Definition of terms                                                            7

CHAPTER TWO: LITERATURE REVIEW

2.0    Introduction                                                                      9

2.1    Review of related literature                                             9

2.2    Theoretical framework

2.3    Summary of review                                                           33

CHAPTER THREE: RESEARCH METHODOLOGY

3.1    Introduction                                                                      35

3.2    Research design                                                                35

3.3    Area of study                                                                    35

3.4    Population of the study                                                    36

3.5    Sample size                                                                       36

3.6    Instrument for data collection                                          36

3.7    Reliability of the instrument                                            37

3.8    Validity of the Instrument                                               38

3.9    Method of data Collection                                                 38

3.10  Method of Data Analysis                                                  39

CHAPTER FOUR: DATA PRESENTATION AND ANALYSIS

4.1    Introduction                                                                      41

4.2    Characteristics of the respondents                                   41

4.3    Presentation of Data Analysis                                         43

4.4    Discussion of Findings                                                     48

4.5    Summary of findings                                                        49

CHAPTER FIVE: SUMMARY, CONCLUSION AND RECOMMENDATIONS

5.1    Summary                                                                          51

5.2    Conclusion                                                                        52

5.3    Recommendation                                                              53

Biography                                                                         54

Appendix                                                                           56

Abstract:
Education plays a pivotal role in the socio-economic development of any nation. In the context of Nigerian universities, there is a growing need to enhance pedagogical approaches to improve motivation and comfort in the learning environment. This abstract explores the relevance of virtual reality (VR) as a tool for achieving motivational and comfortable pedagogy in Nigerian universities.

Virtual reality refers to a computer-generated simulation that immerses users in a three-dimensional, interactive environment. By leveraging VR technology, Nigerian universities can offer students an enhanced learning experience that goes beyond traditional classroom settings. This abstract highlights the potential benefits of integrating virtual reality into the pedagogical framework of Nigerian universities.

Motivation is a crucial factor in effective learning. VR-based educational experiences provide an immersive and engaging environment that can stimulate students’ motivation. By creating virtual scenarios that replicate real-world situations, Nigerian universities can offer students practical and interactive learning opportunities. For example, medical students can simulate surgical procedures, engineering students can engage in virtual prototyping, and history students can experience historical events in a more vivid and engaging manner. Such immersive experiences have the potential to ignite students’ curiosity, interest, and intrinsic motivation.

Comfortable pedagogy involves creating a supportive and inclusive learning environment where students can thrive. Virtual reality can address various challenges faced by Nigerian universities, such as limited physical resources, overcrowded classrooms, and inadequate access to practical training facilities. VR-based learning can provide students with personalized and self-paced learning experiences, reducing the pressure of large class sizes. Additionally, students with diverse learning styles and needs can benefit from interactive and adaptive VR applications tailored to their individual requirements.

Furthermore, virtual reality can enable collaborative and social learning experiences even in remote or geographically dispersed settings. Students can engage in virtual group projects, simulations, and discussions, fostering teamwork and communication skills. Moreover, VR can facilitate cultural exchange and global collaboration by connecting Nigerian students with their peers from different parts of the world, expanding their horizons and promoting diversity.

While the integration of virtual reality in Nigerian universities presents significant opportunities, several challenges need to be addressed. These include the cost of VR equipment, technical infrastructure requirements, faculty training, and content development. Additionally, ethical considerations related to data privacy, accessibility, and the potential for distraction should be carefully addressed.

In conclusion, virtual reality holds immense promise in transforming pedagogy in Nigerian universities. By leveraging VR technology, Nigerian universities can enhance motivation and comfort in the learning environment, offering students immersive, practical, and personalized educational experiences. However, to realize the full potential of virtual reality, careful planning, investment, and collaboration among stakeholders are essential.

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